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In this article
Intro
General UX/UI Design Terms
Visual and Interaction Design Terms
Accessibility and Inclusive Design Terms
Intro
Navigating the design world can be tricky because of all the specialized jargon used by UX/UI developers, researchers, and designers. This guide aims to break down key terms and concepts to help C-level managers and others outside the product team communicate more effectively with design teams.
Terminology
1. General UX/UI Design Terms
User Experience (UX): The overall experience a user has when interacting with a product or service, including usability, satisfaction, and emotional response.
User Interface (UI): The visual and interactive elements through which users interact with a digital product, including screens, buttons, and icons.
Interaction Design (IxD): Focuses on how users interact with a product, including the design of interactive elements and their behaviors.
Information Architecture (IA): The organization and structuring of information within a product to facilitate easy navigation and usability. It involves creating a clear hierarchy and categorization of content, defining relationships between different pieces of information, and designing intuitive navigation systems.
Wireframe: A low-fidelity visual representation of a layout that outlines structure and content placement without detailed design elements.
Mockup: A static, high-fidelity visual representation of a design, focusing on aesthetics such as colors, typography, and imagery.
Prototype: An interactive model of a design used for testing and validating concepts, often high-fidelity and closer to the final product.
Usability: The measure of how easily and effectively users can interact with a product to achieve their goals.
User Research: Methods used to understand user behaviors, needs, and motivations through various research techniques like surveys and interviews.
Persona: A detailed, fictional character representing a key segment of users based on research findings.
User Journey: A visual depiction of the steps a user takes to achieve a specific goal within a product or service.
User Flow: The path a user follows through an interface to complete a task, mapping out the sequence of interactions.
Responsive Design: An approach to design that ensures a product displays well on various devices and screen sizes.
Visual Hierarchy: The arrangement of elements to guide users’ attention to the most important information first.
Typography: The art of arranging type to enhance readability and aesthetic appeal.
Call to Action (CTA): Prompts in a design encouraging users to take specific actions, such as "Sign Up" or "Buy Now."
A/B Testing: A method of comparing two versions of a design to determine which one performs better.
Design System: A collection of reusable components and guidelines used to maintain consistency across a product.
Card Sorting: A technique to help structure information architecture by grouping content into categories based on user input.
Customer Journey Map: A visual depiction of the steps a customer takes to achieve a goal, covering various touchpoints.
Design Thinking: A problem-solving approach focusing on empathy, ideation, and experimentation.
Empathy Map: A tool used to gain insights into user needs by analyzing what they say, think, feel, and do.
Scenario: A narrative describing how a user might interact with a system to achieve a specific goal.
Sitemap: A visual or text-based representation of a website’s structure, showing the organization of pages and links.
Storyboarding: A visual method for illustrating user interactions over time, used to explore user journeys.
2. Visual and Interaction Design Terms
Gestalt Principles: Theories describing how people perceive visual elements as unified wholes.
Grid System: A framework of columns and rows used to organize content and ensure alignment across a layout.
Negative Space (White Space): The empty space around and between design elements, enhancing clarity and focus.
Color Theory: The study of colors and their combinations to create visually appealing and effective designs.
Alignment: The arrangement of elements along common edges or lines, creating a cohesive visual structure.
Consistency: Maintaining uniformity in design elements to ensure a seamless user experience.
Proximity: The principle that objects close to each other are perceived as related or part of a group.
Affordance: The perceived or actual properties of an object that suggest how it should be used.
Microinteractions: Small, contained interactions within a product, such as animations or notifications.
3. Accessibility and Inclusive Design Terms
Accessibility: Accessibility is the practice of designing and developing products so that they can be used by people with a diverse range of abilities and disabilities. Key aspects of accessibility involve implementing features such as screen reader compatibility, keyboard navigation, alternative text for images, and color contrast adjustments. By prioritizing accessibility, designers and developers aim to create inclusive experiences that accommodate everyone, regardless of their abilities.
Alt Text: Descriptive text added to images to provide context for users with visual impairments using screen readers.
Color Contrast: Ensuring adequate contrast between text and background to improve readability for users with visual impairments.
4. Layout and Spacing Terms
Padding: Space between the content of an element and its border, ensuring content doesn’t touch the edges of the container.
Margin: Space outside the border of an element, creating separation between different elements.
Gap: Space between elements, often used in grid or flexbox layouts to define spacing between items.
Toolbar: A bar containing buttons or icons for quick access to functions or commands.
Sidebar: A vertical column beside the main content area, used for navigation, additional content, or tools.
Container: An element that groups and organizes other elements, maintaining layout consistency.
Spacing: The use of space to create visual breathing room and improve layout clarity.
Column: Vertical divisions of space in a layout, used in grid systems to align content.
Row: Horizontal divisions of space in a grid layout, aligning content across the page’s width.
Flexbox: A CSS layout model for distributing and aligning items within a container based on available space.
Viewport: The visible area of a web page on a device screen, considered in responsive design to ensure proper display.
Z-Index: A CSS property controlling the stacking order of elements, determining which elements appear on top.
Overflow: How content that doesn’t fit within its container is managed, using properties like hidden, scroll, or auto.
Sticky Positioning: A CSS property where an element remains relative until it reaches a specified position, then becomes fixed.
Fixed Positioning: Keeps an element in a fixed position relative to the viewport, unaffected by scrolling.
Floating Elements: Positions elements to the left or right of their container, allowing other content to wrap around them.
Hero Section: A prominent section at the top of a page featuring key content like headlines, CTAs, and images.
Footer: The bottom section of a webpage, typically including copyright, links, and contact information.
Accordion: A stacked list where items can be expanded or collapsed to show or hide content.
Dropdown Menu: A UI element revealing a list of options when clicked or hovered over.
Modal: A dialog box that appears on top of current content, requiring user interaction before proceeding.
Overlay: A semi-transparent layer appearing over content, often used with modals to highlight specific areas.
Card Layout: Organizes content into cards or boxes, each containing related information or actions.
Navigation Bar (Navbar): A bar providing links to main sections of a site or app, positioned at the top or side.
Toggle Switch: Allows users to switch between two states, often used for settings or preferences.
Box Model: Describes the rectangular boxes for elements, including content, padding, border, and margin.
Aspect Ratio: The width-to-height ratio of an element, maintaining consistency across different screen sizes.
Hamburger Menu: A UI element with three horizontal lines indicating a collapsed menu, revealing options when clicked.
Mega Menu: An expandable menu displaying multiple options and submenus simultaneously.
Accordion Menu: A vertically stacked menu allowing expansion and collapse of sections to reveal or hide content.
Spacer: An invisible element used to create space between other elements, aiding layout and positioning.
Off-Canvas Menu: A navigation menu sliding in from the side, often hidden by default and revealed as needed.
Chevron: A V-shaped icon indicating expandable content or direction in navigation.
Breadcrumb Navigation: A trail of links showing the user’s path to the current page, aiding navigation and orientation.
Conclusion
By getting to know these terms, you'll get a clearer picture of the design process and help make discussions and decisions more effective.